Return to Formula Return to Formula
  <action flags>   <affection flags>       <position>       <sex>   <race>   <strike type>       <special attacks>    
[MOB] ACTION FLAGS [MOB] AFFECTION FLAGS   [MOB] POSITIONS [MOB] GENDER [MOB] RACES [MOB] STRIKE TYPES [MOB] SPECIAL ATTACKS STRENGTHS
a SPEC[1] 1   a Blind 1 !USE 0 Dead   0 Neutral   0 Undefined / Other 0 HIT   1 Acid Breath 1 - 50[2] 51 - 100[3] 101 - 150[4] 151 - 200[5]
b Sentinel[6] 2   b Invisible 2   1 Mortally Wounded   1 Male   1 Undead 1 Pound / Bludgeon   2 Fire Breath 1 - 50[7] 51 - 100[8]  
c Scavenger[9] 4   c Detect Evil 4   2 Incapacititated   2 Female   2 Humanoid 2 Pierce   3 Frost Breath 1 - 50[10] 51 - 100[11]  
d Is NPC 8 !USE d Detect Invisible 8   3 Stunned   3 Both   3 Animal 3 Slash   4 EQ Destruction 1-100[12]  
e Nice Thief[13] 16   e Detect Magic 16   4 Sleeping   4 Unknown   4 Dragon 4 Blast   5 Lightning Breath 1 - 50[14] 51 - 100[15]  
f Aggressive[16] 32   f Sense Life 32   5 Resting   5 Other   5 Giant 5 Whip   6 Noise Blast !IMP  
g Stay Zone[17] 64   g Underwater Breathing 64   6 Sitting   6 Plant 6 Claw   7 Venom Breath !IMP  
h Wimpy[18] 128   h Sanctuary 128   7 Fighting !USE 7 Demon / God 7 Bite   8 Psionic Ability !IMP  
i Aggressive Evil[19] 256   i Group 256 !USE 8 Standing   8 Insect 8 Sting   9 Mist Breath !IMP  
j Aggressive Good[20] 512   j Curse 512 !USE 9 Fungus 9 Crush   10 Thief Skills !IMP  
k Aggressive Neutral[21] 1024   k Infrared 1024   10 Goblinoid 10 Cut   11 Magic User Spells !IMP  
l Memory[22] 2048   l Poison 2048 !USE 11 Mineral 11 Kick   12 Warrior Skills !IMP      
m Helper[23] 4096   m Protection from Evil 4096   12 Reptile 12 Punch  
n Switching[24] 8192   n Paralysis 8192 !USE 13 Amphibian 13 Burn  
o Vengeful[25] 16384   o Has Boat 16384   14 Bird 14 Chill  
p No Summon[26] 32768   p Fly 32768   15 Mammal
q Evil Scavenger[27] 65536   q Sleep 65536 !USE 16 Mollusk
r Hunter[28] 131072   r Detect Good 131072   17 Sponge
s Mime[29] 262144   s Sneak 262144   18 Crustacean
t No Sleep[30] 524288   t Hide 524288   19 Arachnid
u No Track[31] 1048576   u Abel Protection 1048576   20 Fish
v Unseen[32] 2097152   v Charm 2097152 !USE 21 Marsupial
w Aware[33] 4194304   w Follow 4194304 !USE 22 Dinosaur
x Magic[34] 8388608   x Has Scuba 8388608   23 Alien
y Sea Bound[35] 16777216   y Resist Cold 16777216   24 Specter / Ghost
z Mountable[36] 33554432   z Resist Heat 33554432   25 Fairy
A Mist 67108864 !USE A Polymorphed 67108864 !USE 26 Dwarf
B No Charm[37] 134217728   B Fear 134217728   27 Elf
C Gold Scavenger[38] 268435456   C Protection from Good 268435456   28 Nymph
D Hoarde EQ[39] 536870912   D Shadowwalk 536870912   29 Halfling
E No Blind[40] 1073741824   E Empowered 1073741824   30 Orc
F No Fear[41] 2147483648   F Ranged 2147483648   31 Troll
G Affect Nogain Hitpoints     32 Leprechaun
H Affect Nogain Mana     33 Wraith
I Affect Nogain Move     34 Gnome
J Ally   !USE 35 Pixie
36 Kobold
37 Monster
38 Inorganic
39 Elemental
40 Robot
41 Drow
42 Gargoyle

[1]
:: Description ::
MOB has been Assigned a 'Special Procedure' in (spec_procs.c).
Set this Flag ON if case is TRUE.
:: Usage ::
(1) Set MOBile with 'a' Action Flag.
[2]
AFFECTS: Random Player, 1 OBJ per Attack Round
ITEM_TYPE: ARMOR (worn)
[3]
AFFECTS: Random Player, ALL OBJ per Attack Round
ITEM_TYPE: ARMOR (worn)
[4]
AFFECTS: ALL Players, 1 OBJ per Attack Round
ITEM_TYPE: ARMOR (worn)
[5]
AFFECTS: ALL Players, ALL OBJ per Attack Round
ITEM_TYPE: ARMOR (worn)
[6]
:: Description ::
MOBile will stay stationary and not wander.
:: Usage ::
(1) Set MOBile with 'b' Action Flag.
[7]
AFFECTS: Random Player, 1 OBJ per Attack Round
ITEM_TYPE: POTION, SCROLL, WAND, STAFF (worn / inventory)
[8]
AFFECTS: ALL Players, 1 OBJ per Attack Round
ITEM_TYPE: POTION, SCROLL, WAND, STAFF (worn / inventory)
[9]
:: Description ::
MOB will take Items from Container / Ground.
Items will be stored in MOBile's Inventory.
:: Usage ::
(1) Set MOBile with 'c' Action Flag.
[10]
AFFECTS: Random Player, 1 OBJ per Attack Round
ITEM_TYPE: POTION, FOOD, DRINK_CONTAINER (worn / inventory)
[11]
AFFECTS: ALL Players, 1 OBJ per Attack Round
ITEM_TYPE: POTION, FOOD, DRINK_CONTAINER (worn / inventory)
[12]
AFFECTS: Victim ONLY, multiple OBJs per Attack Round, Percent equal to defined Special Attack Strength
ITEM_TYPE: ANY EQ (worn)
[13]
:: Description ::
MOBile will NOT attack Players who attempt to steal from it.
:: Usage ::
(1) Set MOBile with 'e' Action Flag.
[14]
AFFECTS: Random Player, 1 OBJ per Attack Round
ITEM_TYPE: LIGHT, TREASURE, KEY, BOAT, LOCK_PICK, SCUBA, WORMHOLE, AIRCRAFT (worn / inventory)
[15]
AFFECTS: ALL Players, 1 OBJ per Attack Round
ITEM_TYPE: LIGHT, TREASURE, KEY, BOAT, LOCK_PICK, SCUBA, WORMHOLE, AIRCRAFT (worn / inventory)
[16]
:: Description ::
MOBile will attack any Player who enters the room the MOBile is standing in.
:: Usage ::
(1) Set MOBile with 'f' Action Flag.
[17]
:: Description ::
MOBile will NOT leave the Zone in which it has been loaded (via .ZON file).
:: Usage ::
(1) Set MOBile with 'g' Action Flag.
[18]
:: Description ::
MOBile will attempt to FLEE from attacking Players.
:: Usage ::
(1) Set MOBile with 'h' Action Flag.
:: SPECIAL ::
Combine this Flag with 'f' (Aggressive) to make the MOBile attack Sleeping Players.
[19]
:: Description ::
MOBile will attack Evil Aligned Players.
:: Usage ::
(1) Set MOBile with 'i' Action Flag.
[20]
:: Description ::
MOBile will attack Good Aligned Players.
:: Usage ::
(1) Set MOBile with 'j' Action Flag.
[21]
:: Description ::
MOBile will attack Neutral Aligned Players.
:: Usage ::
(1) Set MOBile with 'k' Action Flag.
[22]
:: Description ::
MOBile will Remember Players that have attack the MOBile.
MOBile will initiate attack First if Player enters same room.
:: Usage ::
(1) Set MOBile with 'l' Action Flag.
[23]
:: Description ::
MOBile will assist Others (MOBile or Player) depending on Alignment of actor.
:: Usage ::
(1) Set MOBile with 'm' Action Flag.
[24]
:: Description ::
MOBile has ability to Switch between Players when Fighting.
:: Usage ::
(1) Set MOBile with 'n' Action Flag.
(2) Add 'W' to .MOB file.
(3) Set # of Rounds between Switches on following line.
(4) Assign Switching Message followed by '~' at end of line.
[25]
:: Description ::
MOBile will attempt to Summon Players back who have attacked the MOBile.
:: Usage ::
(1) Set MOBile with 'o' Action Flag.
[26]
:: Description ::
MOBile cannot be Summoned.
:: Usage ::
(1) Set MOBile with 'q' Action Flag.
[27]
:: Description ::
MOB will take Items from Container / Ground.
Items will be either (1) Sacrificed or (2) Worn.
:: Usage ::
(1) Set MOBile with 'q' Action Flag.
(2) Add 'E' to MOBile .MOB file.
(3) Add <Evil Scavenger Message> on line following 'E'.
[28]
:: Description ::
MOBile will Hunt down Players that have attacked the MOBile.
:: Usage ::
(1) Set MOBile with 'r' Action Flag.
[29]
:: Description ::
MOBile will Mimic (Copy) Players in the Room.
:: Usage ::
(1) Set MOBile with 's' Action Flag.
[30]
:: Description ::
MOBile cannot be Slept via Sleep Spell or the Knockout Skill.
:: Usage ::
(1) Set MOBile with 't' Action Flag.
[31]
:: Description ::
MOBile cannot be Tracked by Players with Tracking skill.
:: Usage ::
(1) Set MOBile with 'u' Action Flag.
[32]
:: Description ::
MOBile cannot be Seen or Viewed by Players.
:: Usage ::
(1) Set MOBile with 'v' Action Flag.
[33]
:: Description ::
MOBile is Aware of Players entering room and cannot be attacked by assassinate and ko. Also an Aware MOBile that is also Aggressive will ignore Abel Protection
:: Usage ::
(1) Set MOBile with 'w' Action Flag.
[34]
:: Description ::
MOBile can only be hurt with Magical attacks or Weapons that are Magical.
:: Usage ::
(1) Set MOBile with 'x' Action Flag.
[35]
:: Description ::
MOBile is at home in Water-based Rooms and cannot enter Land-based rooms.
:: Usage ::
(1) Set MOBile with 'y' Action Flag.
[36]
:: Description ::
MOBile is Mountable by Players and/or MOBiles.
:: Usage ::
(1) Set MOBile with 'z' Action Flag.
[37]
:: Description ::
MOBile resists the Spell of Charm.
:: Usage ::
(1) Set MOBile with 'B' Action Flag.
[38]
:: Description ::
MOB will take Gold and/or Treasure Items from Container / Ground.
Items will be stored in MOBile's Inventory.
:: Usage ::
(1) Set MOBile with 'C' Action Flag.
[39]
:: Description ::
MOB will take Item(s) from Container / Ground.
Item(s) will be moved from the MOB to ROOM specified in .MOB file.
:: Usage ::
(1) Set MOBile with 'D' Action Flag.
(2) Add 'H' to MOBile .MOB file.
(3) Add <Hoarde Option #> on line following 'H'.
(4) Add <Room Number> after <Hoarde Option #>.
(5) Add <Hoarde Donate Message> on line following <Hoarde Option #>.
[40]
:: Description ::
MOBile cannot be Blinded.
:: Usage ::
(1) Set MOBile with 'E' Action Flag.
[41]
:: Description ::
MOBile cannot be Feared.
:: Usage ::
(1) Set MOBile with 'F' Action Flag.