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Return to Formula |
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[ZON] |
WEAR POSITIONS |
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[ZON] |
RESET MODES |
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[ZON] |
ZONE COMMANDS |
USAGE |
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0 |
Light |
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0 |
No Reset |
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M |
Load MOBile |
M <if_flag> <MOBile vnum> <max_exist> <room
vnum> |
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1 |
Finger (Right) |
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1 |
Reset (when Empty) |
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O |
Load OBJect |
O <if_flag> <OBJect vnum> <max_exist> <room
vnum> |
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2 |
Finger (Left) |
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2 |
Reset (Always) |
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G |
Give OBJect to MOBile |
G <if_flag> <OBJect vnum> <max_exist> |
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3 |
Neck (1) |
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E |
Equip MOBile with OBJect |
E <if_flag> <OBJect vnum> <max_exist>
<equip_position> |
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4 |
Neck (2) |
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[ZON] |
DOOR STATES |
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P |
Put OBJect in OBJect |
P <if_flag> <OBJect vnum1> <max_exist>
<OBJect vnum2> |
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5 |
Body |
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0 |
Open |
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D |
Door Status |
D <if_flag> <room vnum> <exit number>
<state> |
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6 |
Head |
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1 |
Closed |
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R |
Remove OBJect from Room |
R <if_flag> <room vnum> <OBJect vnum> |
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7 |
Legs |
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2 |
Closed and Locked |
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F |
Remove MOBile from Room |
F <if_flag> <room vnum> <MOBile vnum> |
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8 |
Feet |
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L |
Set the LIGHTNESS
Level |
L <if_flag> <room vnum> <lighting level>
(!imp) |
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9 |
Hands |
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[ZON] |
IF FLAGS |
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10 |
Arms |
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0 |
Always Perform |
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11 |
Shield |
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1 |
If Previous Performed |
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12 |
About |
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13 |
Waist |
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[ZON] |
DIFFICULTY |
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14 |
Wrist (Right) |
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-1 |
Not Specified |
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15 |
Wrist (Left) |
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0 |
Easiest |
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16 |
Wield |
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1 |
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17 |
Hold |
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2 |
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18 |
Face |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
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10 |
Impossible |
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