[WLD] FORMULA       [WLD] SAMPLE                
#<virtual room #> #17000 This is the room #.  All room numbers in a wld file must be in chronological order (even if numbers are skipped).  
<room title>~ At the island entrance~ This is the room title.  It is best to keep this field short and simple.  
<room description> You are in a large cave at the bottom of a large stone stairway.  The ocean waves roll in gently from behind you to the south.  The floor is covered in tiny granules of sand.  Strange barite formations and topaz crystals cling to the walls and ceiling of the cave.  Some of which have been carved into horrific demonic images.  Two rather large amethyst gargoyles sit on either side of the path staring at you intensely.  A pebbled granite pathway begins between the two statues and continues into the darkness off to the north. This is the long description for the room.  If this is more than one screen of data (40 columns by 24 rows) you should consider using Extra descriptions and shorten the length of the long description.  
~  
<zone number> <room flags> <sector type>  
{ direction fields (optional) }  
D<direction number>  
<exit description>  
~ ~  
{ door keyword(s) [if door exists] }~ 170 adgjkmpr 6 Zone #, Room Flags and Room Sector.  See Reference Tables for info.  
<door flag>  <key virtual number>  <exit : virtual room number> D0 Directional field 0 (North).  
{ hostile room flag enabled (optional) } Up a stone path between the statues. Description of North direction (when 'look north' is used).  
H ~  
<damage { xdy format (x = #, y = size) } > ~ Door keywords would go here (if needed).  
<message to victim>~ 0 0 17001 Door flag(s), Key Virtual Number, To->Room Virtual Number.  See Reference Tables for info.  
{ tunnel room flag enabled (optional) } D2 Directional field 2 (South).  
T[1]   Back towards the ocean leaving the island through a gaping cavern. Description of South direction (when 'look south' is used).  
<max PCs allowed>  <max NPCs allowed>   ~  
{ extra description(s) (optional) } ~ Door keywords would go here (if needed).  
E 0 0 16964 Door flag(s), Key Virtual Number, To->Room Virtual Number.  See Reference Tables for info.  
<extra description keyword(s)>~ E Extra Descripton Field.  
<extra description> images carvings~ Extra description keyword(s).  
~ The carvings and statues hanging from the walls and ceiling abound with demonic figures.  In the very center of the ceiling a great and magnificent ruler sits in a large and mysterious throne.  All around the ruler are disciples of his kingdom.  A great armada of warriors are displayed in the carvings as are the servants and mistresses he possesses.  All of the images are carved in a circular arrangement which stretches outward from the center of the ceiling.  The king sits in the very center.  The only question you have of this empire which you see before you is whether or not it still exists and in what form.  Should you continue your journey upward, you may find out.  The importance in the history of the island cannot be disobeyed and the series of images beckons for your wanton eye. Extra description long description.
S
 
 
 
 
 
 
   
  ~  
        S   Required Stopper used to finish checking the room and move to next room.            
 

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!IMP