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[WLD] ROOM FLAGS [WLD] SECTOR TYPES [WLD] DOOR FLAGS [WLD] EXIT FLAGS
a Dark[1] 1   0 Inside   0 No Door 0   D0 North
b Death[2] 2   1 City   a Is Door 1   D1 East
c No Mob[3] 4   2 Field   b Pick Proof 2   D2 South
d Indoors[4] 8   3 Forest   c Medium Pick 4   D3 West
e Hostile 16   4 Hills   d Hard Pick 8   D4 Up
f No Recall[5] 32   5 Mountain   e Secret 16   D5 Down
g No Summon 64   6 Water (Swim)   f Closed 32 !USE[6] D6 Northwest
h No Magic 128   7 Water (No Swim)   g Locked 64 !USE[7] D7 Northeast
i Tunnel 256   8 Underwater   h No Peek 128   D8 Southeast
j Private 512   9 Underwater (Deep)   i No Flee 256   D9 Southwest
k Godroom 1024   10 Bottomless[8] !IMP j No Pass 512  
l BFS Mark 2048 !USE 11 Vertical Hill / Wall[9] !IMP k No Drag 1024  
m No Camp 4096   12 Ice[10]   l Rotate 2048 !IMP
n Hot 8192  
o Cold 16384  
p Travel Point 32768 !IMP
q No Kill 65536  
r No Track 131072  
s No Exit 262144  
t No Enter 524288  
u Crash Proof 1048576  
v No Form[11] 2097152  

[1]
Dark =
PCs cannot see unless countered with a lightsource.
[2]
Death Trap =
PC entering room will lose all inventory / equipment and die.
[3]
No Mob =
MOBiles may not enter this room.
[4]
Indoors =
Room is indoors and weather is not available.
[5]
No Recall:
Word of Recall (spell or otherwise) is not usable in this room.
[6]
Reserved for Zone Use Only.
[7]
Reserved for Zone Use Only.
[8]
these rooms do not have a floor (need to be flying).  I am still working on this one but it should be done soon.
[9]
these rooms are set on a 90 degree slope (or some sort of a slope that is not level).  You must have 2 free hands to scale them.
[10]
Rooms marked with Ice are slippery and chars have a chance of falling.
[11]
No_Form rooms prevent any form from changing form in this type of room.